Tuesday, September 11, 2012
One Picture, ThousandWords
For whatever reason, two weeks ago I was thinking about this phrase. I thought, wouldn't it be cool to come up one thousand synonyms for a short description of a picture?
Then, an even better idea: What if I generated a picture from those words? Then it would be a picture made of a thousand words.
Enter ThousandWords. After about two weeks of on-and-off work, a functioning product is available.
Generated art is far from perfect, with odd coloring problems and slow, heavy image scaling, but as a proof-of-concept it functions well. Code can be downloaded from my public github repository.
Friday, August 6, 2010
Wiimotelib for Small Basic, v0.1
Sample code:
c = 0
While(c = 0)
c = WiiRemote.Connect()
TextWindow.WriteLine("Connecting!")
EndWhile
TextWindow.WriteLine("Connected!")
WiiRemote.SetLights("true", "false", "false", "true")
buttonA = 0
lastButtonA = 0
buttonB = 0
lastButtonB = 0
While(1 = 1)
buttonA = WiiRemote.A
buttonB = WiiRemote.B
If ((buttonA = 1) And (lastButtonA = 0)) Then
TextWindow.WriteLine("Button A pressed!")
endif
If ((buttonB = 1) And (lastButtonB = 0)) Then
TextWindow.WriteLine("Button B pressed!")
endif
If WiiRemote.Home = 1 then
Program.End()
EndIf
lastButtonA = buttonA
lastButtonB = buttonB
EndWhile
Monday, February 15, 2010
iSquirrel 0.2
Sets up exactly the same as Squirrelmail. Currently, there is not way to empty the trash :D
Download
Saturday, February 13, 2010
Blast from the Past
What memories. The cool thing is, it works pretty well! Unlike FSBlog, my first big project that was intended to be user-friendly.
Saturday, July 11, 2009
Beginning RPG Development
1. It has to be simple to control. I'll have Wiimote support for Windows with Bluetooth.
2. It has to run on an Xbox360.
I'm going to modify my Input360 class from Copter360. And I've created the project file.
So far, so good.
Monday, April 6, 2009
DBP2K9
Saturday, February 28, 2009
Friday, December 19, 2008
ColleXNA Wiimote
EDIT: Now with Wii Balance Board support!
Tuesday, December 9, 2008
ColleXNA: Now with DirectInput!
I got the idea from the Coding4Fun book, where you create a similar (not identical) class.
MY class also includes support for, get this, DirectInput devices! XNA has no way of using any joystick except that of an XBOX360, but DirectX does.
Anyway, I need to figure out some sort of build system for this project, so I can pump out more releases.
Saturday, December 6, 2008
ColleXNA
I’ve completed the XNA tutorials on 2D game development and created my own game: ColleXNA!
Admittedly, the idea is only semi-original. I was searching for a game idea to try and re-create, and I thought of Secret Collect, a Homestar Runner game.
I used the basic idea that you're a block that looks a little like Strong Bad, and you collect blocks that look nothing like him.
I changed it a bit though. Blue blocks increase your score, and yellow blocks increase your speed. You get 20 seconds to get the highest score possible, and that’s it. All in all, it’s a very simplistic game, but a major milestone for me, I think.
Source code is available from Popfly, but this won't work on an XBOX360 or Zune until/unless I get an XBOX360 controller to test out the Gamepad class thingy.
Friday, October 17, 2008
Making progress!
I'm probably going to create my own tile editor that will be slightly more user friendly and less buggy.
I got the guy walking around though!
Wednesday, July 30, 2008
New features for Harry Potter MMORPG
Well, I'm adding rudimentary Inventory support, as well as having the 1st and 2nd floors done. No classes yet, but maybe I'll think of a way to put 'em in and someday you'll be able to attend classes with your friends (and get detention/house points taken away.)
I've had a few people test it and so far it's working fairly well. I've gotten two common rooms in (Hufflepuff and Slytherin) but I'm not sure what to do about the Ravenclaw tower because there isn't really a set entrance for it. I'll probably put the entrance on the 7th floor leading into a corridor...and then the statue...
Feel free to use the badge at the top to ping ideas at me when I'm available. If I don't respond, don't worry, because I'm probably playing a game (currently Cave Story.) Send me an email.
H*O*G Screenshot
See here!
----------------
Now playing: The Who - Who Are You
via FoxyTunes
Wednesday, July 23, 2008
Harry Potter MMORPG, almost ready
Called Hogwarts Online Game (HOG), I've gotten as far as letting people choose their houses. As for gameplay, I love Monkey Island and LucasArts adventures, so it's going to be full of puzzles and "quests" and no leveling-up business.
Because it's based on the ROFLiron scripts (Beatlefreak's Really Easy Interactive Fiction Engine or BREIFE) anything with an internet connection and a telnet client (Linux...) can connect.
I'm also working on a web-based user-stats thingy using FreeBASIC for CGI.
Tuesday, July 15, 2008
Can 'o' Features
- Hardcoded user/password dialogs
- Debugging messages
- Minimize to system tray
- No account can be used if it is already logged on
- Room switching command (in room scripts)
- Optimized parser (sort of)
Another project I'm working on is called LANChat, which will only be able to chat over local networks, send poorly-but-effectively encrypted packets, and have standard "bosskey" features.
Friday, April 11, 2008
New release of MMOtel2
Saturday, March 15, 2008
Lotsa improvements
Included out-of-the box is a new feature: auto-login!
Check the site to see how to change the main path, and below that, type your username, and below that, your password.
MMOtel2: Massive development
Improved, customizable web interface
Account creation from web interface
Code reorganization (hooray for me!)
Games fixed for bugs not found initially
I'm working on it right now actually! I hope to get a new version, maybe a source release and a SourceForge page, soon.
Friday, February 29, 2008
Work is happening!
I plan to complete that for a final release, and also write out some needed code to server and client to get ready for server-sided graphics.
Also of note, I'm taking the readme out of the build packages. It can be found here.
Thursday, February 21, 2008
More news
What does this mean?
It means that everybody has to install the All-In-One controls from the MMOtel2 main site. It also means that support is [possibly] cut off from Win98 and older versions of Windows. I MIGHT work with the all-in-one controls, but I haven't tested it yet. Somebody out there...?
Isn't there another alternative?
Well.....I could use API functions, but that would mean cutting off support for the aforementioned older systems indefinitely. Or I could create another master server, but how? I don't have another server running, and Google, to be honest, is probably most reliable.
Long story short: I'm not taking it out. It's simply too convenient. I might, however, distribute both installers AND zips for convenience.



