Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

Tuesday, December 9, 2008

ColleXNA: Now with DirectInput!

I modified ColleXNA to use a class of my own making: The InputMan class.
I got the idea from the Coding4Fun book, where you create a similar (not identical) class.
MY class also includes support for, get this, DirectInput devices! XNA has no way of using any joystick except that of an XBOX360, but DirectX does.
Anyway, I need to figure out some sort of build system for this project, so I can pump out more releases.

Saturday, December 6, 2008

ColleXNA

I’ve completed the XNA tutorials on 2D game development and created my own game: ColleXNA!
Admittedly, the idea is only semi-original. I was searching for a game idea to try and re-create, and I thought of Secret Collect, a Homestar Runner game.
I used the basic idea that you're a block that looks a little like Strong Bad, and you collect blocks that look nothing like him.
I changed it a bit though. Blue blocks increase your score, and yellow blocks increase your speed. You get 20 seconds to get the highest score possible, and that’s it. All in all, it’s a very simplistic game, but a major milestone for me, I think.

Source code is available from Popfly, but this won't work on an XBOX360 or Zune until/unless I get an XBOX360 controller to test out the Gamepad class thingy.

collexna